How to Draw hsbWalls (Video)

How to Draw a Wall (Video)
Wall Definition
How to clean up the Corners
How to Insert custom Detail on Wall End (Video)
How to Insert Custom detail on Wall Top/Bottom
Control Point for the Distribution of Studs
Sample Exercise

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How to Draw a Wall


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The wall definition dialog box is used for entering the majority of the information that is used for the creation of the wall, such as Stud Spacing, Stud Distribution, and Wall Height etc.  

Once you have created a wall type (See How to make hsbWall details) you can start to draw a wall.
First start by selecting a level in your group structure in the hsbConsole. Run the command hsbWall\Place walls or select Walls in the Ribbon.


  • The Create new wall dialog box will pop up. 
  • Select a wall type and press OK
The wall definition dialog box is used for entering the majority of the information that is used for the creation of the wall, such as Stud Spacing, Stud Distribution, and Wall Height etc.

Create New wall (Dialog Box Explanation)




Code - This is the unique code of each wall type that you define within the Wall definition.
Definition Name - This is the name that you give to your Wall Type.

Wall style
- Wall styles control the appearance of wall objects. Within this pull-down, you can assign your wall type to be drawn in conjunction with a specific Architectural Desktop wall style.
Note: Please note that it is important that you have set which component of the wall style is to be used with the wall type. This is done within the Architectural Desktop Wall Styles.

Automatic Arrow Placement
- By turning on this option, the arrow will be automatically placed at the midpoint of the wall when you draw it.
If this option is ticked off, then you must manually place the arrow on one side of the wall.
Note: If you turn this option off, it is a very time consuming process.

On left side of wall
- By selecting left, the arrow will be placed on the left side of the wall based on the direction you draw the wall from
For example, if you draw the wall from right to left, the arrow will be placed on the side closest to the top of your screen
For example, if you draw the wall from left to right, the arrow will be placed on the side closest to the bottom of your screen.

On right side of wall - By selecting right, the arrow will be placed on the right side of the wall based on the direction you draw the wall from.
For example, if you draw the wall from right to left, the arrow will be placed on the side closest to the bottom of your screen.
For example, if you draw the wall from left to right, the arrow will be placed on the side closest to the top of your screen.


Continue walls from last point
- By turning on this option, you are setting the system to continue with the drawing of your wall outlines in one continuous flow.
By turning off this option, you are setting the system to draw each wall one by one.
Note:Turning the option on is very useful with external wall outlines, whereas turning the option off is very useful with internal wall outlines

Left - By selecting left, the wall width is being defined by justifying to the left of the wall axis line.
Center - By selecting left, the wall width is being defined by justifying to the left of the wall axis line.
Right - By selecting right, the wall width is being defined by justifying to the right of the wall axis line.
Baseline - By selecting the baseline option, you are now linking the justification of your wall outline to the Zero component offset for an Architectural Desktop Wall Style.
This function is only used when you are linking your wall type to a wall style.

Cleanup Radius - When you link your wall type to an Architectural Desktop wall style, you need to use this function to have the wall style connect correctly at corner connections.
This is a function of the Architectural Desktop wall styles.
Note:Typically, this value should be set to a value that is greater than the overall width of the wall.

Cleanup Group definition
- A wall cleanup group definition is a designation that you can assign to individual walls to control how intersecting walls clean up. Walls that belong to the same cleanup group clean up where they intersect according to the priority assigned to each component in each wall. Walls that belong to different cleanup groups do not clean up when they meet at corners or intersections. 

Controlling Wall Cleanup through Design Rules

You use the design rules of a cleanup group definition to determine how walls are assigned that cleanup group cleanup when you Xref them in other drawings. The setting for this design rule in the cleanup group definition in the xref drawing controls whether those walls clean up with walls in the host drawing.
Design rules also determine whether you can move or copy objects from walls assigned to other groups to walls assigned to the current cleanup group. Preventing copying or moving objects to walls in a certain cleanup group helps you avoid inadvertently placing objects in walls that should not contain them.

Managing Cleanup Group Definitions

To create, edit, copy, or purge cleanup group definitions, you access the Style Manager. The Style Manager provides a central location in AutoCAD Architecture where you can work with definitions and styles from multiple drawings and templates.

Presort by drawing order - When this is selected the order of selecting the walls will be kept.
- Then the Wall definition dialog box will pop up.

Wall Definition

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General wall properties Tab
Sheeting Tab
Detail Overrides Tab
Blockings Tab

General wall properties Tab

(Back to Wall Definition)


Wall Information




Wall definition - This will be filled in automatically.
Wall number - When starting a new drawing this will be 1 (number 1 wall)
Amount - Enter the amount of walls you want to draw.
Information - Enter extra information you want about this wall.
Subtype - Allows you to enter additional text for the wall subtype, this is entered in the general properties of the wall can later be used in the Auto CAD quick select. This can also be exported to the hsb database.
Load bearing wall - When you defined your wall type you had the option to select this if the wall was a load bearing wall, this will automatically be checked in that case. You can still uncheck it.
Exterior - When you defined your wall type you had the option to select this if the wall was an Exterior wall, this will automatically be checked in that case. You can still uncheck it.

Distribution




The distribution will allow you to specify the distance between the studs (center-Center) as well as where the stud spacing starts from. You can also specify the sheet zone that takes preference for distributing the studs and also an offset distance to start the studs.

Spacing - Enter the center-center distance between the studs.
Distribution - Enter a distribution number (select from Visual Distribution if necessary) to specify how the studs are spaced.
Note: IF YOU CLICK ON VISUAL DISTRIBUTION YOU WILL HAVE A DESCRIPTION AT THE BOTTOM OF EACH DISTRIBUTION TYPE.


  1. 0-Point Domain – origin point of the drawing or placed distribution point. Also called distribution from grid. Studs are distributed based on a predefined base point using the hsbDistribution block. This block has to be inserted in the drawing using the command ‘hsbWall\Control Point for the Distribution of Studs’ and linked to the walls group (Floor Level), the block is given an attribute and this attribute value is also entered in the walls distribution zone. Distribution is Center to Center. NOTE: make sure the distribution point is in the same group as the hsbWalls (hsbConsole). Otherwise it will not work.
  2. Left Point Wall This –  distribution will divide from the outer left point of the wall. Distribution is Center to Center.
  3. Mid Point Wall – This distributed will divide from midpoint of the wall. Distribution is Center to Center.
  4. Left On Zone This distributed will start on the most left point of the zone that you choose. Distribution is Center to Center.
  5. Top  This distributed will start at the highest point of the wall, it will not care about any sheeting zones. Distribution is Center to Center.
  6. Spacing from Right side of Zone This distributed will start on the most right point of the zone that you choose. Distribution is Center to Center.
  7. Spacing from Left, Restarting after opening – This distributed will start on the most left point of the zone that you choose. And will restart with a full sheet after an opening. Distribution is Center to Center.
  8. Spacing from Right, Restarting after opening  This distributed will start on the most right point of the zone that you choose. And will restart with a full sheet after an opening. Distribution is Center to Center.
  9. Spacing starts Left, with Last sheet Full This distributed will start on the most left point of the zone that you choose. And will try to have a full sheet on the right end. You should use this opening in combination with the sheeting option (LeftRight). Distribution is Center to Center.
  10. Equal module at both side of window This distributed will have an equal dividing of the studs, but it will do it on both sides of an opening. Distribution is Center to Center.
  11. Equal Spacing This distributed will have an equal dividing. Distribution is between the studs and NOT Center to Center.
  12. Distribution based off Wall icon This distributed will start dividing from the place of the green wall icon. Distribution is Center to center.
  13. Starts from Left, last sheet on Module This distributed will start dividing from left and places the last stud on the module measurement from the right. Distribution is Center to Center.
  14. Left, last sheet 260mm This distribution leaves a minimum peace of sheeting left on the right of 260mm  Distribution is Center to Center.
  15. Party Wall This distribution is used together with the partywall dividing of the sheets. The dividing of the studs start from left and right. Distribution is Center to Center.
  16. Double stud This distribution divides from the left and places a double stud on a sheet edge. Distribution is Center to Center.
  17. Studs are distributed based on a predefined base point using the hsbDistribution block. This block has to be inserted in the drawing using the command ‘’hsbWall\Control Point for the Distribution of Studs" and linked to the walls group (Floor Level), the block is given an attribute and this attribute value is also entered in the walls distribution zone and will put a stud in the middle of an opening\window. Distribution is Center to Center.
  18. Horizontal This distribution will put the beams horizontal. Distribution is Center to Center.
    71. …………. This distribution only works with Vertical sheeting. 

Distribution Zone - Distribution zone works in conjunction with Distribution types.
The sheet zone(s) that you want the studs to distribute by. (from 1 to 10).
(for example you could be using distribution type zone 4 with distribution type set to 1. What this will do is start you distribution from the left most point of your sheeting to allow sheeting maximization. By default distribution 4 will start left on a wall if no sheeting is on zone 1. If you do have sheeting on zone 1 and it doesn’t start at the beginning of the wall, the stud distribution will start at the left most point of the sheeting.).

Delta - If you want to enter an offset value to start the studs a distance from the base, you can enter it here. i.e. if you use Distribution 2 (Left) and a Delta of 100, then your first stud center will be 100 from the left of the wall. This means the distance from the wall end to the center of the first stud, where the distribution should start from.

Blocking (nogings)



If you want horizontal blocking between the studs, you can enter the height to the underside of the blocking in up to 2 locations. The thickness of these blockings are the same as the beam thickness.
Height - Enter the height to the underside of the blocking from the bottom of the wall.

Staggered - If you want the blocking to be staggered, then you turn this option on. If the blocking is set to staggered, then the height is measured to the top of the blocking that is lower and the bottom of the blocking that is higher (along the same set of blocking).


Example of blockings
Height 1: 1000 (staggered)
Height 2: 1500 (staggered)

Construction info


 

Base Height - Enter the height you want the wall to be from the bottom of the wall to the top of the wall. This height is irrespective of where the wall is above the Z plane.

Cutting Plane (CP) - If you want to project the wall to a plane, then you enter the plane code(s) here. The planes can be horizontal or sloped. This will override the values you entered in Base Height.

Cutting Plane Sheets - Here you can enter plane code(s) that you want to project the wall sheets to. The planes can be the same code(s) as the Cutting Plane or you can copy a plane up or down to use the copied plane to cut the sheets.

Maximum Height - This allows you to enter the maximum height that a wall will be projected to, you normally use this value in conjunction with a Cutting Plane so that a spandrel does not project above the maximum height that your company can manufacture a panel to.

Type Of End Construction


Determines how the top of the wall will be constructed

Front - Follows the front side of the wall (Blue line), this could include the sheeting if you have defined this in the Wall Details. The front side of a Wall is the side of the arrow.
Back - Follows the back side of the wall (Blue line), this could include the sheeting if you have defined this in the Wall Details. The back side of a Wall is the opposite side of the arrow.
Both - Takes the lowest side of the wall (Blue line), this could include the sheeting if you have defined this in the Wall Details.



Examples: Stretch walls to various Roof planes



Wall is stretched to the Red (A) Plane - Cutting Plane (CP) is ‘’A’’. 


Wall is stretched to the Red (A) and Blue (B) RoofPlane - Cutting Plane (CP) is ‘’AB’’ 

Wall is stretched to the Blue (B) and the Green (C) RoofPlane - Cutting Plane (CP) is ‘’B+C’’ 


Wall is stretched to the Blue (B) and the Green (C) RoofPlane - Cutting Plane (CP) is ‘’BC’’


Wall is stretched to the Blue (B) and the Green (C) RoofPlane - Cutting Plane (CP) is ‘’B-C’’ 

Sheeting Tab

(Back to Wall Definition)

In the sheeting tab you will see Zones 1-5(wall front) and Zones 6-10(wall back).
Any zone that has been defined in the detail library will not have the //* behind the zone name.
If you need to edit a zone, select one of the zone button to edit and fill in the sheet information.

NOTE:
More example sheeting in the help file in hsbcad 2011 hsbWall\Place Walls\Sheeting



All these values are automatically filled in and can be found in the document 003-Wall details.
You can still make some changes if you desire, in the Wall Zone dialog box you can edit values for the sheeting.

When using the Vertical Sheets



  • Select the desired sheeting in the pull down menu. 
Material - Enter the name for the sheeting material.
Colour - Select the colour that you want the sheet to appear in.
Width - Enter the width you want the sheets to be.
Gap - Specify the horizontal gap (distance between sheet and next sheet to the right or left).
IMPORTANT:when using a gap, add the value onto the sheeting otherwise this will be subtracted from the sheeting. (For example: you have a sheet of 1200 and a gap of 20 your           sheeting should be 1220 and enter 20 in the gap).

First Sheet - You can enter a width for the first sheet of the wall.
Height Sheet - Enter a height for the sheet
Blocking - Turn on this setting if you want blocking (noggins) between the sheet and the next sheet above it.
Vertical Gap - Specify the vertical gap (distance between sheet and next sheet to the top).
Thickness - This is the thickness of the sheet which can be changed here but might result in sheets overlapping. The only way to change the thickness value and ensure that sheets meet at connections properly is to modify the wall detail library. 

You can select predefined Sheeting in the ‘Sheeting catalog’





When using the Vertical Siding


  • Select the desired sheeting in the pull down menu. 
Material - Enter the name for the sheeting material.
Colour - Select the colour that you want the sheet to appear in.
Width - Enter the width you want the sheets to be.
Spacing - Specify the Vertical gap (distance between sheet and next sheet).
IMPORTANT: when using spacing, add the value onto the sheeting otherwise this will be subtracted from the sheeting.
(For example: you have a sheet of 155 and a spacing of 20 your Spacing should be 175).
Height plate - Enter a height for the sheet.
Control point name- Enter the name of the Control point you have used. (In this case it’s 5). Don’t forget to put the Control point in the Group (hsbConsole) you are using.
Control point type - Enter 0 or 1, if you use O this will center the sheet, if you use 1 this will place the sheets from the side.

More sheeting Type examples in document ‘’ How to make hsbWall details’’

Detail Overrides Tab

(Back to Wall Definition)

Detail Overrides will allow you to define what type of detail to use at the Top, Bottom, Left, Right,
Top Left and Top Right of your wall.




• Force Level – Force level will use all the details from a particular column in the wall details library.
  The default column will be column 0 (1,2,3,4,5) If you want you can also override the Force Level column by entering the codes for a particular detail.
  You can enter the code that is in the lower left corner of the detail diagram in the wall details.
  E.g. BB0 for a Top Detail on a B wall or CO1 for a Bottom Detail on a C wall

Top - Here you can type in a detail code to use for the top of the wall.
Bottom - Here you can enter the detail code to use for the bottom of the wall.
Left - Here you can enter the detail code to use for the left end of the wall.
Right - Here you can enter the detail code to use for the Right end of the wall.
Top Left - Here you can enter the detail code to use for the top left of the wall.
Top Right - Here you can enter the detail code to use for the top right of the wall.
NOTE: All this information can be found in DetCode.dat (Detail Codes – H1-H2-H3-H4-T1-T2-E...)



Blockings (Noggings) Tab

(Back to Wall Definition)

If you want horizontal blocking between the studs, you can enter the location of the blocking in up to 4 locations.

Amount - Enter how many blocks you would like to place on top of each other(no space between these blockings)
Height Position - The height to the center of the first blocking.
Height -  The height of the blocking in the z direction.
Width - The width of the blocking.
Front - Select if you only want blocking at the arrow side of the wall.
Back - Select if you only want blocking at the back (opposite side to arrow) of the wall.
Front And Back - Select if you want blocking at both sides of the wall.




Example of blockings 1
Amount 2
Height position: 600
Height 140
Width 30
Front and back ticked on

Example of blockings 2
Amount 1
 Height position: 1500
Height 140
Width 30
Back ticked on


We also have a TSL that places a Blocking ‘’hsb_W-Blocking’’ where ever you want, this can be placed
between a few studs and does not need to be along the complete wall.



How to clean up the Corners

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During the process of drawing walls you will select a corner cleanup to specify what way the corner joint of 2 walls is to close.
The corner cleanup can be done in 2 ways: Either at the time of creating the wall or afterwards by using the wall editing tools.

Corner Cleanup 1st methode

When drawing walls you will automatically be presented with the Corner Cleanup Options which you can pick from.



Stretch Last wall
This option will allow you to extend the last wall (wall1) and cut back the next wall (wall2).


Stretch this wall
This option will allow you to extend the next wall (wall2) and cut back the last wall (wall1).


Miter angle
This will allow you to create a connection that meets at an angle that bisects the angles of the two walls. You will also need a suitable connection detail for this type of connection.

Open angle
If you use the open angle corner cleanup no walls will be stretched, instead the walls will end exactly at the points that you pick in screen.

Log wall crossing
For log wall construction you will input a distance that the walls will overlap by.

Sip overlap crossing
Use this option for SIP wall construction, where the wall outlines of each wall will overlap.

Corner Cleanup 2nd methode

If you wish, you do not have to select the corner cleanup as you create the walls. You have a second method which is to adjust the wall intersections afterwards.
  • Select hsbWall\Adjust Wall Intersections, select 2 walls and the Corner Cleanup dialog box will appear,  pick the type of cleanup that you want to use and then press the return key to execute the cleanup. 
NOTE: You can also select the 2 walls and ‘right click’ to activate the Adjust Wall Intersections command.
Last Wall will be the first wall that you selected. This Wall will be the second wall you selected.

NOTE:
The best way to selecta wall is to pick the wall icon that represents the wall.

How to Insert custom Detail on Wall End

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This function puts a separate detail on a wall end.

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Run the command select hsbWall\ Insert custom Detail on Wall End or select the following icon on the toolbar. 
Select the wall you want to add the detail too, this will create a line in the center of the wall and then select the side you want the detail to be.
  

  • Then enter the Detail name in the command line (Detail name can be found in your Wall details,for example OD7) or select ‘’enter’’ if you want to make the detail in the drawing itself. 

  • The detail will be placed in the drawing. Now you can change this detail anyway you want (don’t forget to Link Entities to Wall outline) 
  • Generate Construction and that specific detail will be attached to the Wall end. (the extra beams will be added to the wall)



How to Insert Custom detail on Wall Top/Bottom

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This function puts a separate detail on the Top or bottom of a wall.

  • Run the command select hsbWall\ Insert Custom Detail on Wall Top/Bottom or select the following icon on the toolbar. 
  • Enter the detail code (Detail name can be found in your Wall details,for example OO7) 

  • Select a location in your drawing where you want to put the detail. Now you can change this detail anyway you want (don’t forget to Link Entities to Wall outline) 

  •  Select the wall, right click and select ‘’Edit hsbcad Data’’, in the Detail overrides tab you can enter the code (_XX6) in the top or bottom box.

  • Generate Construction and that specific detail will be attached to the Wall. 


Control Point for the Distribution of Studs

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This command allows you to insert a distribution point. It is used to line up the beams from one element with the opposite beams from the other element.
You can also line up the Vertical Siding sheeting.
  • Run the command select hsbWall \ Control Point for the Distribution of Studs or select the following icon on the toolbar. 

  • Specify an insertion point in your drawing where you want to start the distribution from. 
  • Give this distribution point a number. (Any number will do)
NOTE: make sure the distribution point is in the same group as the hsbWalls (hsbConsole). Otherwise it will not work.


NOTE:
If the Distribution point symbol seems to be too big, this has something to do with the units.
  1. Remove the Distribution point symbol out of your drawing. 
  2. Purge the drawing. 
  3. Type ‘units’ in the command line. This will open the ‘drawing Setup’ dialog box. 
  4. Uncheck the ‘Scale Objects inserted from other drawings’. 
  5. Insert the Distribution point symbol again. 

  • Select the hsbWall pull down menu and select the place wall command. 
  • The Create new Wall dialog box will appear. 
  • Select a Wall type you wish to draw. 
  • Select OK. 
  • The Wall definition dialog box will open. 
  • In the Visual Distribution enter number 1. 
  • In the Distribution zone enter the number you have just given your distribution point in this example it is number 5. 



Sample Exercise

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Draw Walls

  • Firstly start a blank drawing and draw the walls by selecting hsbWall\Place Walls
  • Select Stick Frame Wall, B wall type. 
  • For the Automatic Arrow Placement, select on right side of wall. 
  • Select Left for wall justification so that the points you pick will be on the left and the wall will be created to the right of these points. 
  • When drawing the walls, work in a counter-clockwise direction. When prompted for the Corner Cleanup you can leave this until after the walls have been drawn and cleanup the corners afterwards. 

  • Fill in the Wall Definition dialog box with the following information. 
Spacing = 400
Distribution = 2
Base Height = 2600


  • Draw the walls by entering the x,y co-ordinates in the following drawing. Remember to draw counter-clockwise so that the co-ordinates are the inside corners of the building and the wall arrow appears on the outside of the building. 

Corner Cleanup


If you have not already applied the corner cleanup as you were drawing the walls, you can now cleanup the corners.
Select hsbWall\Adjust Wall Intersections, select the 2 walls that meet at corner 1 and pick a corner cleanup option that creates a corner identical to corner 1.
  • Repeat the process of Adjusting Wall Intersections until corners 1,3,4,6 are as in the following drawing. These corner intersections will make the corners more suitable for creating spandrels. 



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